Post by Sapphire Vendermarwe on Aug 11, 2015 13:54:16 GMT
Abilities, Stats & Training
What are Abilities?
Abilities are developed through training, they are what the horse has to give them either improvement or lower their chances in either a race or show.
What are Stats?
Stats are what your horses levels are in certain things e.g. Jumping 5/10 , left lead 2/10. These are improved via training. They can also be improved by entering either training or schooling shows.
What is Training?
Training is the way you improve your horse to enter in races or competitions. These go towards your Stats.
How do abilities work?
Abilities work in a very simple way, they are determined depending on the discipline/s your horse/s is/are.
Every horse will start of with all their abilities at nothing. To earn abilities you need to improve your stats through training, this grants you with an ability e.g loves jumping, hates jumping in the center, hates long tracks, bears, strong left lead etc..... It can continue on and on.
So once you have improved a stat you can earn several abilities. Please do note there is a maximum of 4 abilities. e.g Jump training level 10 = Loves to jump, Left leg level 10 = Strong L. Lead OR Left lead.
There are many abilities however, if your horse has all their stats to 10 then the abilities will be random generated.
Abilities for Racers:
- Frontrunner
- grit (spirit at 10): head-to-head in the stretch
- hates climbing: jump horses, mount platform
- hates descending: jump horses, descend from platform
- hates dust (front - 0): be right behind another horse (getting dirt kicked at you)
- hates jump centers: jump horses
- hates jump edges: jump horses
- hates the rear (rear-red): have another horse at your tail
- home turn leader (last corner leader): be in 1st coming off the last turn
- instant response: whip or windmill without driving
- last to first: be in last and whip to take the lead
- Likes Left turns (left lead-10)/hates left (left lead-0): stay on Right lead entering a left turn
- likes right turns (right lead-10)/hates right (right lead-0): stay on left lead entering a right turn
- likes pack/hates pack (boxed-0): horses on all 4 sides
- likes fast pace (fast-10)/ hates fast pace (fast-0): auto-trigger
- likes slow pace (slow-10)/hates slow (slow-0): auto-trigger
- likes close races (spirit-10)/hates close (spirit-0): similar to Grit
- likes rough (soft-10)/hates rough (soft-0): auto. Likes: horse does not lose speed on "off" tracks, hates: horse greatly loses speed on "off" tracks
- likes jumping/hates jumping : jump horses, auto trigger
- likes landing/hates landing: jump horses, auto trigger on jumps big enough to need controlled landing
- Loses Will Easily (Focus-0): auto, loses motivation if horse moves to the lead too soon
- pack split: come from between horses driving or whip
- Persistency
- Second Wind (fade-10):
- Solo Runner: 10+ lengths in lead, alone
- spurt (spurt-10): suddenly come from behind
- Start Dash (start-10)/Slow Start (start-0): Perfect Start
- stretch burst: be behind, but near the front, and driving/whipping in the stretch
- Stubborn (excitable-0): auto, horse tends to not obey jockey
- Sturdy (Tough-10)/Delicate (tough-0): impact another horse
- well balanced: Auto
- Whip: Whip at the break
Stats For Racers:
- Obedience
- Spurt
- Power
- Soft
- Fast Pace
- Spirit
- Fade
- Tough
- Start
- Slow Pace
- Focus
- Drift Left
- Drift Right
- Left Lead
- Right Lead
- Front
- Rear
- Excitable
- Boxed
How To Train for the Races
Training for the races is a very simple thing, you first need said equine then you must know what their traits are and go from there.
First rules on training are basic,
Any equine that qualifies to be a race horse must be a minimum of two years of age. They must be of full health. They must be registered in either the flat race, or jump race discipline. Equines must also be registered with the Genus Equus Breed Federation. Find out more information about registration here.
Now lets provide an Example Equine to help make this simpler.
We have:
Now I want to train all his stats, this can take a while.
So this is how we do it.
Please fillout the following form and post in members training thread,
ONCE YOU HAVE POSTED YOUR TRAINING CARD IN THE THREAD YOU MUST NOT ALTER IT IN ANYWAY, THIS CAN ALTER THE DICE ROLL WHICH YOU THEN MAY BE ACCUSED OF CHEATING, IF YOU HAVE MADE A MISTAKE PLEASE INFORM THE DISCIPLINES VICE PRESIDENT OR PRESIDENT, OR THE DISCIPLINES TRAINER!
Training Card:
Okay this is the simple training method used to make sure no one is cheating.
I then rolled the Dice once, it has landed on a 5, that means what ever stat I just just rolled for that stat is now at 5, I now only have 5 left to do, so now I roll again, it lands on a 1 I now only have 4 left to do, I then roll again I land on a 4 I now have finished that stat. I must now wait 1 Real life day before I can train any stat again.
Stats go from 1 - 10, You must never train your horse more than 3 times a day.
You may train 3 different stats a day. For example I can only train 3 times a day that means I can roll the dice once for one stat, then roll again for another stat, and again for another stat. this way I have trained 3 stats once, and that equals to how many times I am allowed to train a day.
Once you are happy with what you daily training has been you will then see at the end of the week an update in a spreadsheet kept by the trainers, who may send it to you of your equines progress. It may be organized like so:
As you can see once the trainer has viewed all your training throughout the week he will then update how much progression your equine is doing. Once you stat is 10/10 you trainer must then give your equine the ability and name the blue box with what ability the equine has gained in this case its obedience, and always be on atleast once a week to review his emails to update all the training that has gone on over the days.
Once your equine has done all stat training, and has selected abilities you may then enter your equine in a newcommers race, this will then set your equine up for their future and succes to go on and do more races and compete and move up the ladder from newcommer to G1. and even the Kentucky derby, grand national etc....
Thank-you for reading, please head over to Questions thread for anyone still not sure.
··Training for the races is a very simple thing, you first need said equine then you must know what their traits are and go from there.
First rules on training are basic,
Any equine that qualifies to be a race horse must be a minimum of two years of age. They must be of full health. They must be registered in either the flat race, or jump race discipline. Equines must also be registered with the Genus Equus Breed Federation. Find out more information about registration here.
Now lets provide an Example Equine to help make this simpler.
We have:
Name of equine: Thunderbolt
Age: 2 years
Breed: Thoroughbred
Traits: Dominant, Reactive, High energy, Brave, Confident.
Discipline: Flat Racer
Registered Federation Number: #0001
Registered Discipline Number: #0001
Age: 2 years
Breed: Thoroughbred
Traits: Dominant, Reactive, High energy, Brave, Confident.
Discipline: Flat Racer
Registered Federation Number: #0001
Registered Discipline Number: #0001
Now I want to train all his stats, this can take a while.
So this is how we do it.
Please fillout the following form and post in members training thread,
ONCE YOU HAVE POSTED YOUR TRAINING CARD IN THE THREAD YOU MUST NOT ALTER IT IN ANYWAY, THIS CAN ALTER THE DICE ROLL WHICH YOU THEN MAY BE ACCUSED OF CHEATING, IF YOU HAVE MADE A MISTAKE PLEASE INFORM THE DISCIPLINES VICE PRESIDENT OR PRESIDENT, OR THE DISCIPLINES TRAINER!
Training Card:
Name of Owner:
Name of Equine:
Discipline training for:
Age of Equine:
Stat that you're Training:
Dice Roll: <font color="1d1ce1">gmcrTsfi</font><font color="0d1ce0"></font><font color="0d1ce0"></font><font color="0d1ce0"></font>
You must keep the "Dice Roll" Part of the trainer card alone, this allows to randomly roll the dice 3 times, however if you are only wanting to train one stat once, you may only then delete the two other dice called "[ roll ]" once posted no other dice can be added, you must fillout a new form and lave alone the previously posted one!I then rolled the Dice once, it has landed on a 5, that means what ever stat I just just rolled for that stat is now at 5, I now only have 5 left to do, so now I roll again, it lands on a 1 I now only have 4 left to do, I then roll again I land on a 4 I now have finished that stat. I must now wait 1 Real life day before I can train any stat again.
Stats go from 1 - 10, You must never train your horse more than 3 times a day.
You may train 3 different stats a day. For example I can only train 3 times a day that means I can roll the dice once for one stat, then roll again for another stat, and again for another stat. this way I have trained 3 stats once, and that equals to how many times I am allowed to train a day.
Once you are happy with what you daily training has been you will then see at the end of the week an update in a spreadsheet kept by the trainers, who may send it to you of your equines progress. It may be organized like so:
As you can see once the trainer has viewed all your training throughout the week he will then update how much progression your equine is doing. Once you stat is 10/10 you trainer must then give your equine the ability and name the blue box with what ability the equine has gained in this case its obedience, and always be on atleast once a week to review his emails to update all the training that has gone on over the days.
Once your equine has done all stat training, and has selected abilities you may then enter your equine in a newcommers race, this will then set your equine up for their future and succes to go on and do more races and compete and move up the ladder from newcommer to G1. and even the Kentucky derby, grand national etc....
Thank-you for reading, please head over to Questions thread for anyone still not sure.